Duration

In progress
May 2023
Present

Team

6 product designers in a team
Game design team
Development team
Our stakeholder (CEO)

Tools

Figma
Miro
Adobe suits
ClickUp

Project Overview

It is my design work at Healinghand Tech.


HealthTech company specializes in wearable devices designed to facilitate home-based rehabilitation for stroke patients through gamified treatments. Our team focus on creating a B2B Web design therapist dashboard to enhance therapist-patient interaction and support.

My Role

UX Research: Semi-structured Interviews, A/B Testing.

UX Design: Goal Setting Flow, Program Builder Feature, Self report data visualization.

Project Review

Impacts

Enhanced working efficiency

We achieved a 40% boost in therapist efficiency through the integration of innovative features, enabling them to concurrently manage a higher number of patients.

We achieved a 40% boost in therapist efficiency through the integration of innovative features, enabling them to concurrently manage a higher number of patients.

We achieved a 40% boost in therapist efficiency through the integration of innovative features, enabling them to concurrently manage a higher number of patients.

Improved User Engagement

We accomplished a 30% increase in user engagement by employing A/B testing and continuous iterative enhancements for the program builder feature.

We accomplished a 30% increase in user engagement by employing A/B testing and continuous iterative enhancements for the program builder feature.

We accomplished a 30% increase in user engagement by employing A/B testing and continuous iterative enhancements for the program builder feature.

Consistent Workflow

We collaborated with the game design team to create a consistent design system and aligned it with Material 3 for more efficient development.

Our mission is to develop an efficient tool for stroke therapists, streamlining documentation, assessment, tracking, and timely patient feedback. To realize our mission, there is significant work ahead. Designing a product for the healthcare industry requires a lot of domain knowledge. We will commence with comprehensive research to gain a deeper understanding of healthcare industry.

CHALLENGE

Project Overview

Background

Therapist Dashboard for Remote Stroke Rehabilitation

Healinghand Tech, a pioneering healthcare startup, is dedicated to enhancing stroke rehabilitation accessibility. Their approach integrates wearable technology and a patients’ app with interactive exercise games, enabling stroke patients to engage in home-based rehabilitation.

In addition to empowering patients, Healinghand Tech aims to offer a therapist dashboard to clinics. This B2B solution is designed to optimize the treatment process, providing therapists with advanced tools for remote patient support and monitoring.

Our mission is to develop an efficient tool for stroke therapists, streamlining documentation, assessment, tracking, and timely patient feedback. To realize our mission, there is significant work ahead. Designing a product for the healthcare industry requires a lot of domain knowledge. We will commence with comprehensive research to gain a deeper understanding of healthcare industry.

CHALLENGE

CHALLENGE

Our mission is to develop an efficient tool for stroke therapists, streamlining documentation, assessment, tracking, and timely patient feedback. To realize our mission, there is significant work ahead. Designing a product for the healthcare industry requires a lot of domain knowledge. We will commence with comprehensive research to gain a deeper understanding of healthcare industry.

Design Research

Challenge

Understand who are target users and how do they work with patients

Initially, developing the dashboard presented significant challenges, primarily due to the complexities of stroke treatment and the added intricacies of remote delivery. We grappled with several key issues:

  1. What kind of therapists are our target users for this product?

  2. How can we help facilitate the stroke treatment process from starting to end even if it’s in a remote situation?

  3. What strategies can we implement to support timely and effective interaction between therapists and patients during the treatment?

Initially, developing the dashboard presented significant challenges, primarily due to the complexities of stroke treatment and the added intricacies of remote delivery. We grappled with several key issues:

  1. What kind of therapists are our target users for this product?

  2. How can we help facilitate the stroke treatment process from starting to end even if it’s in a remote situation?

  3. What strategies can we implement to support timely and effective interaction between therapists and patients during the treatment?

Initially, developing the dashboard presented significant challenges, primarily due to the complexities of stroke treatment and the added intricacies of remote delivery. We grappled with several key issues:

  1. What kind of therapists are our target users for this product?

  2. How can we help facilitate the stroke treatment process from starting to end even if it’s in a remote situation?

  3. What strategies can we implement to support timely and effective interaction between therapists and patients during the treatment?

Design Research

Key Insights

Within 1 month, we recruited 19 participants (7 professionals, 12 students) to conduct 19 semi-structured interviews and gathered 12 survey responses.

This research yielded four key insights:

Within 1 month, we recruited 19 participants (7 professionals, 12 students) to conduct 19 semi-structured interviews and gathered 12 survey responses.

This research yielded four key insights:

Within 1 month, we recruited 19 participants (7 professionals, 12 students) to conduct 19 semi-structured interviews and gathered 12 survey responses.

This research yielded four key insights:

Goal-Oriented Collaboration

Therapists work closely with patients to set personalized goals that align with their daily life, ensuring the treatment remains relevant and focused.

Simplifying Complex Plans

Complex treatment plans are broken down into smaller, manageable steps, allowing patients to more easily follow and make progress in their rehabilitation journey.

Monitoring Compliance and Progress

A dual focus on monitoring patients' adherence to exercises and utilizing biomechanical data, like range of motion and strength, provides a comprehensive view of patient improvements and therapy effectiveness.

Responsive Adjustment

Recognizing and responding to Break Triggering Moments (BTMs), such as episodes of pain or fatigue, through patient self-reports, is essential for therapists to make timely and appropriate adjustments to the treatment plan.

Design Research

User Persona

Target users identify as occupational therapists specializing in stroke treatment

Design Research

User Persona

Opportunity to facilitate stroke treatment in remote situation

Problem Statement

Problem Statement

Problem Statement

How might we streamline a patient-centric treatment process, improve communication between patients and therapists, and facilitate efficient tracking of progress?

After synthesizing the research findings into actionable insights, we developed them and formulated our design statement.

Design Ideation

Design Concepts

MVP features to help solve pain points

To help therapists better make a patient-centric treatment plan:

  1. A “program builder” feature is developed.

  2. This tool assists in selecting specialized stroke treatment games, aligning with each patient's unique goals. 

  3. Therapists can choose exercises ranging from isolated movements to more complex, combined motions, each paired with one or more interactive games.

To facilitate timely feedback from patients and enable therapists to adjust treatment plans effectively:

  1. Integrated a self-report feature.

  2. This tool is designed to visually represent a variety of key subjective metrics, such as the levels of difficulty, pain, mood, and fatigue that patients experience, aiding in the optimization of interventions.

  3. This feature alerts therapists the occurrence of “Break Triggering Moments”, enabling them to swiftly modify exercise parameters.

To help therapists better track treatment progress and motivate the patient:

  1. We've implemented a system that visualizes multiple metrics. This includes patient compliance, biomechanical data, and subjective measurements, all presented intuitively in the patient overview.

  2. The "check-in" feature allows therapists to access and review weekly reports.

  3. They can then share these reports with patients, providing a clear view of their progress. This transparency not only keeps patients informed but also serves as a motivational tool, encouraging them to engage actively in their rehabilitation journey.

Design Ideation

Information Architecture

Final Design

Design Deliverable

Patient Overview - help therapists better track treatment progress

Patient information

Display the individual patient’s basic information

Weekly compliance

Visualize the completion of treatment exercise that the patient finishes

AROM progress

Showcase the before and after of the progress in each upper limb part

Patient Self Report - visualize the subjective feedback from patients

Goals

Showcase the difficulty level that the patient feels for each goal related to the treatment exercise

Pain

Display the pain level of isolated motions and combined motions

Fatigue

Visualize the energy level that patient feels every day

Mood

Use mood icons to show the feelings from very bad to excellent

Check in - weekly report and motivate patients

Exercise Program - Streamline treatment plan building

Program Builder A- motion oriented

  • Align with occupational therapists’ cognitive model to build the treatment plan.

  • A conventional way to create exercise plans from isolated motions to combined motions

User Flow

Prototype

Program Builder B- goal oriented

  • A more innovative way to build treatment plans

  • Pair with goal-oriented exercise games we designed by starting with goals then breaking down into combined motions and isolated motions

  • Combined and isolated motions are set in the system with games

User Flow

Because of NDA, I am not allowed to show the prototype for our version B.

A/B testing is under progress…

Design Reflection

What can be improved?

Under Processing…